Slide2Learn

S2L 2011 Session Details

Be sure to check the official program for up to date session details: click here

 

PLEASE READ - NOTE REGARDING APPS:

Due to licensing restrictions, we will be unable to provide loan devices that include all of the apps presenters will be using in their sessions.

Below you will find lists of apps that presenters intend on using. There are some that are labelled as "required", meaning that the presenter will be focusing on those apps in detail. If you have those apps already downloaded to your device/s, then you will be able to participate fully in the session/s. If you do not have the apps prior to the event, you should be able to download them at the beginning of the session. Those apps marked "recommended" will be referred to, and may make your session of greater value, but will not be a major focus. If you have any queries, please message one of the team members. If you are unsure who we are, find us here.

 

General Workshops:


Share2Learn Conversations - by teachers, with teachers. There is a Share2Learn conversation during each workshop session.

3-4 specially invited sharers will start this session with 10mins of telling their story, before  the group breaks up for 2 in-depth rotations of questions and conversations. The aim is for real conversations to break out covering the successes and failures of iDevice implementation, best practice, and use in schools. (Facilitated by a S2L team member).

 

 

Workshop Session 1

 

Tony Vincent - BEGINNER 

Show What You Know Through Images and Narrated Slideshows

Students can show what they know and express themselves through images and narrated slideshows. Teachers can create educational media to reach students, all on iPad and iPod touch. Learn the iOS basics for images and photos,  including saving photos from the web, taking screenshots, drawing and annotating images, and creating comics. In addition, try your hand at Adobe Photoshop Express to crop, rotate, and enhance images and digital photographs. Then experience how to combine those images into a narrated slideshow that can be shared online. You will see how a variety of apps can work together so that teachers and students of all ages can create an educational masterpiece worthy of encore performances.

Required apps:  Splice – Video Editor (Free), Adobe Photoshop Express, Comic Touch Lite, Doodle Buddy, Green Screen Lite, Gorillacam

Recommended apps (not necessary): iMovie, ReelDirector, Storyboards, Slowmo, Talking Rex, PuppetPals


Cecilie Murray

Mobile Learning: the latest research on making a difference  

Come and learn about what happens in a mobile learning classroom with a range of technologies. Recent research in more than 60 Australian schools reveals the benefits for teachers, students and parents. This session examines international and local research and practical experiences of students and teachers in a range of mobile learning projects in the K-12 environment from 2007-2011. Students are demonstrating improved attitudes to school, greater engagement and participation in learning, and enhanced performance. But what makes the difference when implementing in your school? 


Louise Duncan - ADVANCED

‘The seventh sense’ - mobile data sensing and augmented reality

Having a mobile device in your pocket provides an ever increasing

range of possibilities for augmenting your experience in the real

world and collecting data and feeding it back to a central location.

Your mobile device can control, connect, document and share in the

classroom, on field trips and in leisure time. This session explores

the ways we connect with the world through our mobile devices. How

does this technology allow us to redefine new tasks in schools that

were previously inconceivable? Come and be surprised!

Required apps: Geocaching intro, Mission:Explore, Scvngr, QR Code reader, RunKeeper Pro, Field Guide to Victorian Fauna, ANMH Explorer, Heart Fitness, AR Soccer, SPARKvue, Word Lens, Pocket Zoo free, Tourwrist, Posterous, AudioBoo

Recommended apps (useful, but not necessary): Wikitude, Layar, AR Girl, I can animate, Pastebot, Hali, Tagwhat, Spyglass, Tales of things

 

Jeff Souter

iDevices and Special Education (Accessibility for Learning)

Jeff will draw on his extensive work with students with disabilities to explore just how the in-built accessibility features of iPads and iPod touches can immeasurably enhance the learning experiences of students. Jeff will also look at specific apps that are in use right now across schools to assist students with special needs.

Required apps: iLove fireworks; RIDBC Auslan Tutor(free - key signs): Key Signs for iPad; Toy Story Read-Along; ABA Problem Solving Game – What Rhymes?; ABA Flash Cards – Alphabet; Kid Apps: 13 in 1; Locabulary Lite; Story Kit; Sonic Pics Lite; Math Tappers Clock; Stories

Recommended apps (not necessary):  Speak It! ($2.49)


Kate Maccoll and Deon Scanlon - BEGINNER

Meet the iP*d - intro to iDevices

The iPod Touch and iPad are mobile devices that not only look great but have huge potential to improve student learning outcomes when blended with carefully constructed learning experiences. You may have heard of them but don’t really know much about them. You may have one but don’t really know how you could use them in your classroom.

This session aims to engage participants in discussion about moving beyond the “Wow” factor into a real understanding of what they might offer your school.

The workshop will cover some very basic information about the Apple iPod Touch and iPad such as:

  • What questions should I ask before introducing these devices into my school or classroom?
  • What pedagogy works effectively?
  • How can I manage it in my school?
  • What applications might be useful for learning?

 

iPad 2 - What’s New For Education (Screen Mirroring, iMovie, Garageband)

This session is designed to give an introduction to the very latest iDevice - the iPad version 2. New features like screen mirroring, and new apps such as Garageband will be demo’d, all from an educational perspective.

 

Bob Rodgers

Outdoor Mobile Adventures ( Sharing & Collaboration without Wifi)

Required apps: AirMicroPad (free), SPARKvue (free)

 

 

Workshop Session 2:

 

Jenny Jongste

Using mobile devices to enhance differentiation in the classroom.

(Hands on session for teachers - beginners to advanced users)

Define and explore how to set up differentiated experiences for the students. Explore how to design your teaching and learning (physical and virtual) environments (through hands-on play with apps) and begin to develop a project based unit of work utilising high order thinking skills.  Discuss how students can use mobile devices to access, collaborate and share aspects of their learning. 

 

Adam Brice - BEGINNER

Epic Storytelling With The iPad

In this session, Adam will outline his experiences as part of the Victorian iPad trial, and share with you the way his students are working with these devices to create their own content, and share them with a global audience. This workshop will be hands on, and is aimed at educators who have some basic experience with the iPad, but are wanting to learn how it can be used as an everyday tool in the classroom. Prepare to be challenged!

Required apps: Epic CItadel, Photopad, Reeldirector or iMovie, Garageband

Recommended apps (not necessary):  Keynote, Strip Design

Bob Rodgers - ADVANCED

"iPad as a Creation Device” - free & paid apps, and ePub eBook creation

In this hands-on presentation, participants will look at the potential of iPads as a creation and reflection tool using some of the free apps such as StoryKit and AudioNote Lite and also some of the powerful paid apps such as Pages and Keynote. The hands-on part will concentrate on using Pages and Keynote - creating documents and presentations from scratch and also importing documents from other programs such as Microsoft Word and Powerpoint. The session will look at the various options for importing and exporting the documents themselves and ways of importing items such as photos and movies to use in the documents.

Required apps:  Pages, Keynote, AudioNote Lite (free)

Recommended apps (not necessary): ComicStrip ($1.19), StoryKit (free)

 

 

Jenny Ashby -  BEGINNER

Numeracy and iDevices

Getting the most and also being creative in Maths.  Skill and drill has a place but creating is learning.  Jenny will explore with participants some of the ways her students have used iDevices to learn and create in the Maths class. What are we learning and how can we use iDevices to support and enhance learning? Can we use social connections to enhance Maths learning?

Apps we'll be using - required

numbers, etcha sketch - free, magic wallet, math series, maps
comic touch/strip designer,  statistic, popplet, iChoose
countby, braintuner(lite) factoring, motion maths, super 7
long div  weather, maps, calendar (comes installed)
fastfinga, mirror paint - logo and mirrors, sonic pics, corkulous (ipad)
spoken motion, sound paper (ipad) duplicam
More Maths apps to have a look at - recommended
tanzen, shapebuilder, Timehelp, dot2dot,  toddle phone numbers, count magic, numbers, numberline, freddyfractions, fraction math, multiply, timestables free, nikerunning, lemonade tycoon, tell time, calculator, clock, more toast, algebra 102 Pearl diver, Live Mathletics, MathGirl  Math tappers Math carries Math race, Make num lite, Mathematical formulas, Nine Gaps, 123 Sheep, A Math City, Mathboard, 10s frame, 100s board.

 

Alan Degener, Questionpress (With Deon Scanlon)

Classroom Response Systems: More than Just Polling and Voting

Classroom response systems can be so much more than just polling and voting.  In this session we will explore many different dynamic ways to use web-based classroom response systems (ie. QuestionPress, PollEverywhere, eClicker) to liven your classroom and gain valuable information about your students’ understanding.  No matter what grade you teach or what subject you teach, classroom response systems can work for you and your students. Come learn how.

 

Apple

What’s Happening out in Schools? 

This session will give an overview of how devices such as the iPad and iPod Touch are currently being used in schools across Australia.

 

 

 

Workshop Session 3:

 

Tony Vincent - ADVANCED

Fantastic Films in Hand

There's a reason why creation is at the top of the revised Bloom's Taxonomy. Higher-order thinking is required to make something worthy of sharing with others. Explore how to craft video projects that push students to be creative and innovative while spending time learning about advanced movie making techniques on iPad and iPod touch.  Apps like iMovie and ReelDirector make it possible to combine recorded video with images, transitions, music, voiceovers, and onscreen text. Other apps make it possible to add special effects, unleashing even more creativity and opportunities for expression. While many apps for movie making are paid, there are free alternatives that can be immediately downloaded and put to work to create fantastic educational films.

 Required apps:  Splice – Video Editor (Free), Adobe Photoshop Express, Comic Touch Lite, Doodle Buddy, Green Screen Lite, Gorillacam

Recommended apps (not necessary): iMovie, ReelDirector, Storyboards, Slowmo, Talking Rex, PuppetPals

 

Adam Brice - ADVANCED

Epic Storytelling With The iPad

In this session, Adam will outline his experiences as part of the Victorian iPad trial, and share with you the way his students are working with these devices to create their own content, and share them with a global audience. This worksop will be hands on, and is aimed at educators who have some basic experience with the iPad, but are wanting to learn how it can be used as an everyday tool in the classroom. Prepare to be challenged!

Required apps: Epic CItadel, Photopad, Reeldirector or iMovie, Garageband

Recommended apps (not necessary):  Keynote, Strip Design

 

Cecilie Murray, Apptitude

Game-based Apps that provide Data

If you are an innovative thinker, keen to value-add to your students’ use of apps, learn about making apps that provide data. This session is a hands-on experience with mobile learning apps that provide data in the classroom. App-titude educational apps will be used to demonstrate the potential of this concept where Teachers can view and manage automatic assessment of student progress from online assessment systems which provides graphs including leaderboards, classroom participation and performance results. Other apps that provide similar data-sharing will also be explored.

Required apps: 1 2 3 Sheep! ($3.99), Mathstronaut ($3.99), Plinkerton (iPad - $3.99)

 

Kristine Kopelke - BEGINNER

Apps in a Flash

With the release of Adobe Flash CS5, a new breed of developer has entered the world of app creation. Developers no longer have to be geniuses that have to get their head around the iPhone SDK, they just have to conquer some of the basics of Flash and they’ll be well on there way on creating their own apps. In this session, Kristine Kopelke will share her experiences in creating apps in Flash for iOS devices. She will provide an overview of the iOS Developer Program and will show how through this program you can create the certificates, app IDs and provisioning profiles you need to get your app from Flash to your iOS device. Working with Kristine in this hands-on workshop, participants will each create a simple learning object in Flash and will use the Packager for iPhone in Flash to convert the learning object into an iOS app. Apps created by participants in this session will be tested on a bank of iOS devices and showcased to the Slide to Learn attendees.This workshop will cater for all levels and no previous knowledge of Flash or the iOS Developer Program is required.

 

Louise Duncan - BEGINNER

‘The seventh sense’ - mobile data sensing and augmented reality

Having a mobile device in your pocket provides an ever increasing

range of possibilities for augmenting your experience in the real

world and collecting data and feeding it back to a central location.

Your mobile device can control, connect, document and share in the

classroom, on field trips and in leisure time. This session explores

the ways we connect with the world through our mobile devices. How

does this technology allow us to redefine new tasks in schools that

were previously inconceivable.  Come and be surprised!

 

iPad 2 - What’s New For Education (Screen Mirroring, iMovie, Garageband)

This session is designed to give an introduction to the very latest iDevice - the iPad version 2. New features like screen mirroring, and new apps such as Garageband will be demo’d, all from an educational perspective.

 

Bob Rodgers

Outdoor Mobile Adventures: 

Sharing & Collaboration without Wifi (shared bluetooth whiteboards/Sparkview sensors)

 

 

Workshop Session 4:

 

Jenny Jongste

Three Cs – Cloud, connect, Collaborate: iPads for senior secondary, tertiary and teachers  (Hands on session for teachers: beginners to intermediate)

Explore how to change your workflow to maximize the potential of the mobile devices.  Learn about iBooks, ePubs, accessing and sharing content, collaboration tools and the cloud. Learn how to save trees and move to an integrated digital document storage, editing and sharing device i.e. your iDevice.

 

Bob Rodgers - BEGINNER

"iPad as a Creation Device” - free & paid apps, and ePub eBook creation

In this "hands-on" presentation participants will look at the potential of iPads as a creation and reflection tool using some of the free apps such as StoryKit and AudioNote Lite and also some of the powerful paid apps such as Pages and Keynote. The hands-on part will concentrate on using Pages and Keynote - creating documents and presentations from scratch and also importing documents from other programs such as Microsoft Word and Powerpoint. The session will look at the various options for importing and exporting the documents themselves and ways of importing items such as photos and movies to use in the documents.

Required apps:  Pages, Keynote, AudioNote Lite (free)

Recommended apps (not necessary): ComicStrip ($1.19), StoryKit (free)

 

Jenny Ashby - ADVANCED

Reflecting, sharing, responding and work flows.

This session is for the advanced iDevice user who would like to have students posting to blogs from their iDevice and developing reflections on learning via their device. Work flows that lead to great ways to reflect on and share learning will be experienced by participants as they follow activities that they could use in their own classes.  This would be suitable from grade 2 onward to high school. Apps to be used include posterous, comic touch, spoken motion, photo gallery, dropbox, mail, keynote, audio recorder, blogpress, sonic pics, duplicam, safari, echofon (twitter), movies and photos. We'll be learning at the speed of need.

 

Kristine Kopelke - ADVANCED

That Special Touch – Adding touch gestures to your Apps (continues from Kristine’s session 3 workshop)

Having explored the app building process in the ‘Apps in a Flash’ workshop, participants in this workshop will build on their newfound knowledge to explore how they can design apps in Adobe Flash CS5 that incorporate the touch and multi-touch gestures supported by iOS devices.   Participants will see how Kristine has included touch based gestures in her apps and will learn how to incorporate these gestures into their own apps.   Participants will also explore how user interaction and engagement can be enhanced by giving their apps that special touch.

 

Kate Maccoll and Deon Scanlon - ADVANCED

Meet iPodagogy

Meet iPodagogy will be a hands on workshop in which participants will be taken through a range of activities to show people how to plan their use of iPod touches and iPads to generate high-order learning and engagement.

 

It takes over where the Meet the iP*d session left off, focusing on different ideas such as workflows and creating scaffolded activities that use the device and its apps as a tool rather than the focus for the learning experience.

 

The workshop assumes a basic understanding of iPods/iPads, and would be suited to those who attended Meet the iP*d, or those who have already begun using iOS devices in their classrooms, and are looking for ways to maximise the benefits for teachers and students.

 

Required apps: TypeDrawing (preferably the paid version), Drawcast, Doodle Buddy, Reeldirector (could be SonicPics...), Google Earth, Crop 4 free, Adobe Photoshop Express, Comic Touch Lite, Marc Cuban's Puzzle Palace


 

Apple

What’s Happening out in Schools? 

This session will give an overview of how devices such as the iPad and iPod Touch are currently being used in schools across Australia.

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