Slide2Learn

2016 Excursions

Slide2Learn Untethered 2016, is focusing on the potential of learning outside the walls of your classroom. We have created three exciting excursions and one incursion that will help to lead you down a pathway of discovery and learning. Each excursion will have a different Australian Curriculum theme. While each excursion will be based in tropical Far North Queensland, the pedagogies and ideas you will use will be easily transported to your own home town.

Excursion selection will occur a couple of weeks before the conference.

Each description has two indicators at the end:

We reserve the right to change or cancel the excursions, if the need arises.

Workplace Health & Safety Message

It is strongly recommended that Slide2Learn delegates wear covered shoes and a hat when attending their excursions. 

It is also advisable to use sunscreen and insect repellent.

Once excursions are confirmed, delegates will be expected to attend the excursion they have booked.

Excursion 1

Curriculum Focus:   The Arts (Visual Arts)

Venue:  Holloway's Beach Environmental Education Centre

Excursion leader:  Beginner - Advanced

Maximum Number of participants:  18

Recommended Apps:  Art set, MegaPhoto (Free), Superimpose, iMotion HD, iMovie

The Holloway’s Beach Art Excursion is an off-site learning experience, that will really get your artistic creativity going. we will be using an awesome hands-on hybrid workflow to connect devices and materials. We'll use art as a vehicle for environmental education by creating digital mandalas on iPad, producing them sculpturally on location, and then using animation to go further.

Excursion 2

Curriculum Focus:   Science and Sustainability

Venue:  Catanna Wetlands

Excursion leader:  Steve Papp & Liz Shenstone

Maximum Number of participants:  36

Recommended Apps:  Book Creator, iStopMotion (or similar), Procreate, iMovie and Snapseed 

The outdoors provides the perfect context for learning in all curriculum areas. During this excursion you will participate in a range of activities that can support learning in any type of environment while helping to develop meaningful connections to nature.

Our focus will be on exploring the environment through the lens of science and sustainably. However we will touch on most curriculum areas.

The iPad will feature throughout this excursion. We will explore ways of using the device to enhance learning in any outdoor location. Don't be afraid to get some mud on your iPad (no insurance provided).

Excursion 3

Curriculum Focus:   Humanities & Social Science

Venue:  McLeod Street Pioneer Cemetery

Excursion leader:  Wendy Tisbury

Maximum Number of participants:  18

Recommended Apps:  Explain Everything (iOS), Google Earth (iOS), Numbers (iOS), Paper by 53 (iOS), Popplet (iOS) or Mindmodo (Android), a QR code app, RWT Timeline (iOS, Android, web), T-Charts (iOS)

The Pioneer Cemetery excursion is designed to get your creativity going. Using Google, Apple and Android applications you will discover the world of historical understanding and inquiry teaching.  Using a Bloom's Taxonomy Thinking Skills Framework,  choose between 1 to 6 activities to build inquiry and ICT skills with your students. Teach your students to analyse the reliability of primary and secondary sources and make inferences from those sources.  

The unit plan for this excursion is designed to be adapted for any location and highlights a range of ICT technology that enhance learning and kids love to use.  A variety of options have been provided in each of the 6 activities.  

You will have the opportunity to engage in both group and individual work and collaborate with others on a shared project.  All activities also have a classroom component following the excursion.

You will be provided with a unit plan and adaptable resources.

Incursion

Curriculum Focus:   General Capabilities

Venue:  St Andrew's Catholic College

Excursion leader:  Tony Vincent

Recommended Apps: 

During Tuesday’s “Powerful Projects” incursion with Tony Vincent, you’ll have time to make your own media project, and you get to choose which app(s) to work with. You’re encouraged to select an app that you don’t already know very well. It would be handy to install a few of the free apps from the list that interests you before Tuesday afternoon. Then you’ll be ready to put them to good use!

Garageband, Telestory, iMovie, Adobe Spark Video, Adoble Spark Page, Shadow Puppet Edu, Chatterpix Kids, ThingLink, Sway, Book Creator Free, Google Slides, Haiku Deck, Prezi

Students are hungry for learning that matters. Project-based learning has students involved in explaining their answers to real-life questions or challenges. A project's driving question or challenge is so deep that it requires students to work together to create an end-product to share their conclusions with others. Project based learning has the project introduced at the beginning of the unit. The project gives students a reason for learning the content and a venue for practicing 21st Century skills. Because projects are open- ended, they are ripe for differentiation.

Technology can play a big part in project based learning. It can help the teacher plan, collect, and assess projects. In the hands of students, technology can provide an array of tools for brainstorming and investigating a project's driving question. There are apps that empower students to make end-products to share their project with an audience. These end-products include audio recordings, movies, comics, puppet shows, narrated drawings, digital books, and more.

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